AI Insights · Timothy · October 2022
Top 5 Sci Fi Games Performance in Belgium Q3 2022
Explore the performance trends of the top 5 Sci-Fi games in Belgium during Q3 2022, including metrics on downloads, revenue, and active users.
In Q3 2022, the top 5 Sci-Fi games in Belgium demonstrated varying performance trends across downloads, revenue, and active users. Below, we delve into the detailed metrics for each of these popular games.
Survivor!.io from HABBY saw a remarkable increase in weekly revenue, starting at around $151 in early August and peaking at approximately $10.5K by the end of September. Weekly downloads also showed a steady rise, beginning at 2.8K in early August and reaching 13.2K by late September. The game’s weekly active users surged notably, starting at 1.9K and climbing to 53.6K by the end of Q3.
Among Us! by InnerSloth LLC experienced fluctuations in both revenue and downloads. Weekly revenue varied, with a low of $47 and a high of $148. Downloads peaked at 5.9K in mid-August but gradually declined to 3.3K by the end of September. Active users also saw a decline, from 25.7K in late June to 17.3K by the end of September.
X-HERO from BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED had a notable performance in terms of revenue, peaking at approximately $8K in late August before dropping to $2.1K by the end of September. Downloads showed a significant spike to 11.4K in late August but then decreased to 1.8K by the end of the quarter. Active users increased to 18.9K in late August but ended the quarter at 11.3K.
Last Fortress: Underground by IM30 maintained a steady weekly revenue, starting at around $13.8K and ending at $10K. Downloads peaked at 5.9K in mid-July but declined to 1.4K by late September. Active users also saw a rise to 11.7K in mid-July but dropped to 5.7K by the end of the quarter.
Galaxiga - Classic 80s Arcade by ONESOFT GLOBAL PTE. LTD. experienced a steady increase in revenue, starting around $502 and peaking at approximately $1.6K by the end of September. Downloads saw a decline from 3.2K in late June to 1.1K by late September. Active users also decreased from 6.5K in late June to 4.5K by the end of the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics can be found to further explore the performance of these top Sci-Fi games.